Magic High Academy – Ambiance City

Ambiance City

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A comprehensive game audio showcase featuring ambient sound design and spatialized environmental integration for Magic High Academy, focusing on a magical cloud city setting. This project highlights the studio’s capability to design large-scale atmospheric soundscapes, dynamic attenuation systems, and realistic altitude physics using Audiokinetic Wwise.

Key Scope of Work Demonstrated:

Cloud City Ambiance & Spatial Scale: Synthesis and layering of deep, distant magical metropolis hums, far-off aerial traffic, and high-altitude atmospheric textures to convey extreme vertical scale.
Dynamic Wwise Attenuation & Spatialization: Configuration of custom attenuation curves and positioning parameters to ensure environmental wind and spatialized emitters adjust naturally relative to player distance and orientation.
Interactive Surface & Plant Acoustics: Sound design and emitter setup for interactive foliage, including the subtle rustle of enchanted bushes responsive to player movement and perspective.
Middleware Implementation & Performance Tuning: Structuring complex ambient beds, blend containers, and distance-based filtering inside Audiokinetic Wwise for seamless environmental integration.