FMOD Project Architecture: Structuring and preparation of the FMOD Studio project framework to facilitate a clean migration of all audio content from Unity Audio.
Unity Audio Integration & Optimization: Technical integration of all audio assets into Unity, including the optimization of file formats and compression settings for maximum runtime performance.
Adaptive Music Scripting: Programming and implementation of script logic to handle seamless transitions and uninterrupted playback of the gameplay soundtrack.
UI & Map Mechanic Sound Design: Design and engineering of distinct sound effects for user interface elements and map-based upgrade interaction objects.
Cutscene Audio Production: Creation of custom sound design and atmospheric audio for short in-game activity cutscenes.