Magic High Academy

Story-driven fantasy match-3 puzzle

September 1, 2026
Story-driven fantasy match-3 puzzle
Social Qauntum
BPM: Mobile
Key: Delivered

SCOPE OF WORK

● Sound Design

Cinematic Audio Production & Stylized SFX: Creation of custom sound design and atmospheric audio for over 30 in-game cutscenes, featuring specialized magical spells and impact effects engineered with distinct cartoon-style nuances to enhance comedic timing.
Environmental Audio & Prop Sound Design: Production of immersive, multi-layered ambient soundscapes for distinct major locations, including a floating cloud city, an academy hall, and a headmaster’s office, alongside the sound design and integration for various interactive environment objects to establish unique spatial identities.

● Implementation

Cinematic Audio Integration & Timeline Synchronization: Technical integration of voiceovers and sound design assets directly into level sequences, including precise frame-by-frame synchronization of audio events with visual content, animations, and cinematic transitions.
Wwise & Unreal Engine Integration: Technical implementation of audio assets, events, and dynamic parameters within Wwise and Unreal Engine, ensuring tight binding to gameplay hooks and animation triggers.
Dialogue & Voiceover Integration: Technical implementation of dialogue assets across gameplay and narrative systems, configuring voice lines, localized audio banks, subtitle hooks, and dynamic ducking parameters in middleware and engine.

● Voice Over

Dialogue Processing & Voice Editing: Full-cycle post-processing of dialogue and voiceover recordings, including noise cleanup, tonal shaping, character-specific audio FX processing, and loudness normalization to ensure crystal-clear dialogue clarity.

● Project Operations

Version Control & Repository Management: Managing dedicated audio branches, repository structure, and resolving file conflicts across Git and Helix Core (Perforce) to maintain project stability during multi-team work.