Sleepagotchi

A gamified sleep tracker

September 1, 2026
A gamified sleep tracker
Sleepagotchi
BPM: Mobile
Key: Delivered

SCOPE OF WORK

– Sound Design –

UI & Map Mechanic Sound Design: Design and engineering of distinct sound effects for user interface elements and map-based upgrade interaction objects.
Cutscene Audio Production: Creation of custom sound design and atmospheric audio for short in-game activity cutscenes.

– Implementation –

FMOD & Wwise Architecture: Structuring complex project frameworks, bus hierarchies, dynamic parameters, and routing logic to establish a clean foundation for game audio.
Engine Integration & Scripting: Binding audio events, sound cues, and middleware triggers to gameplay components, code hooks, and animation sequences in Unity and Unreal Engine.
Adaptive Music & Dialogue Systems: Programming script logic for dynamic soundtrack transitions, localized voice lines, subtitle sync, and ducking rules.

– Optimization –

Runtime Performance & Memory Management: Optimizing audio file formats, sample rates, compression settings (Vorbis, ADPCM, PCM), and streaming profiles to minimize overall memory footprint.
Voice Allocation & CPU Profiling: Configuring voice stealing rules, max instance limits, and bus priorities in middleware to prevent audio dropouts and reduce CPU overhead.
Platform-Specific Audio Tuning: Profiling and fine-tuning audio assets and sound banks to ensure optimal performance across different hardware and target platforms.