Interactive Music Systems: Configured and implemented the interactive music system, ensuring dynamic transitions based on gameplay states.
Weapon Sound Design: Engineered fully unique weapon fire and impact sound effects for the game’s entire firearm arsenal.
Dynamic Health Audio System: Designed and programmed a responsive audio system for player damage and health regeneration, scaling across different health thresholds.
Melee Combat Audio: Synthesized and designed hard-hitting sound effects for all melee weapons.
Wwise & Unreal Engine Integration: Fully integrated the audio systems into Unreal Engine, restructuring and refactoring the audio architecture within both Wwise and the game engine.
Audio Optimization: Profiler-tested and optimized the Wwise project to maximize performance, manage memory pools, and reduce voice counts.